![]() ![]() By comparison, the Swords skill offers only 9 evasion, 15 health, 52 accuracy, 8 Fire/Shock resistance, and 16 damage. No other weapon skill comes close to that level of bonuses. ![]() Not only that, Unarmed also doles out 40 health, 60 accuracy, 40 Fire/Shock resistance, and 21 damage. It gives an astounding 40 evasion points, and evasion is a primary defensive attribute in Grimrock. Since a front row optimally min/maxes damage with survivability, the best skill here is Unarmed. Putting points into non weapon skills ultimately is a waste of points (you almost always want the last skill at 50 points). In the best all-around party, the back row is statted for max DPS, while the front row min/maxes DPS with survivability.įront row characters need defensive attributes, yet there are only 49-52 skill points available per game, excluding Tomes. A weak front row takes more damage, spends more time resting to restore lost HP, and back tracks to Crystals to revive party members more frequently. Some engagements cannot be sidestepped and must be fought face forward. Because a party in Grimrock has a 4:1 numbers advantage in most engagments, and the back row is max statted for DPS, maximizing the front line’s DPS at the cost of survivability is suboptimal. We can eliminate mages for reasons already stated. In a party of 4, 2 back row Rogues have the most damage per click. This is not to say that mages are not viable or fun to play – they certainly are, but with notable drawbacks. After completing 9 playthroughs using both mage and ranged classes, I can comfortably say one click ranged classes are far superior and efficient as DPS back liners. With the chances of misclicking runes in the heat of battle and the ability of 2 ranged + 2 melee to stun lock enemies, the time spent casting spells can become a real liability. Casting Fireball takes a whopping 5 mouse clicks, which is 1 click more than it takes for an entire party of 4 non-mages to attack. If Mages have the best DPS in the game, then why does the best all-around party have no mages? The answer is spell casting mechanics aka “Runes,” not DPS. They never run out of ammo, making them reliable and useful at all parts of the game. However melee classes can hold a shield and are the best front liners. Melee classes have “special” attacks that partially make up for their lack of damage, but because of their slow attack speed (notably Mace/Axe classes), DPS is worse overall. They have the lowest attack speed, almost no attack speed reduction, their damage is reduced by enemy armor, and they have a chance to miss the target in front. Melee classes have the lowest DPS in the game. The downside is they have a limited supply of ammo. Ranged attacks never miss the target in front. Combining the crit chance, speed, and number of projectiles, ranged classes do very good DPS. At level 32 they throw/shoot 2 projectiles per attack. At level 24 they get a 50% speed increase. Ranged classes have the second best DPS in the game. Magic attacks never miss the target in front. Fireballs always do 100-200 damage consistently and that’s before the Orb of Zhandul. Their attacks ignore enemy armor, hit multiple targets at once, and because Mages don’t do “special” attacks or crits, their base damage is much higher. Mage classes have the best DPS in the game. Next, here’s a run-down of the classes that do the best DPS, from highest to lowest: Note: you can beat the game with any party, but this write-up is an attempt to answer the question “what party is the most efficient/best overall”?įirst, here’s a primer explaining why Dex and Vit are the best stats: Thread After 80 hours played and 9 completed playthroughs of this game, I decided to do a write-up on the best all-around party. ![]() Although this game was originally released in 2012, it’s still an indie gem. Greetings fellow Grimrock explorers, old and new. ![]()
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